ARGOWORLD
LAST // 22 OCT // REV v13 // UTC --:--:--

Tool

Argonauts Evolution

A walk through every renderer the Argonauts have had, from the still skulls of 26 August to the water that arrived on 14 October. Each step is one setRenderer transaction, shown as the same token read just before and just after it, so the change is the contract's own output rather than a description of it.

open argonauts-evolution.vercel.app/ ↗

Argonauts Evolution — four pixel skeletons rowing a longboat under a pixel moon, beneath the heading Same token. Eleven renderers.
argonauts-evolution.vercel.app/ · as it looked on 2026-10-14
What it does
  1. The timeline runs from v1 to v11, one entry per renderer swap, each dated to the transaction.
  2. Every pair of thumbnails is the same token read at a block either side of that swap, so the before and after come from the chain rather than from screenshots.
  3. A section lists which traits gained an animation and when, with the number of living tokens carrying each.
  4. A closing section names the 76 living Argonauts that have no animated trait at all, and the 23 that have burned.
  5. The last part puts each token's first render beside its live one, with a slider for the revisions in between.
Catalogue
Kind
Instrument — derives on demand
Medium
written timeline, with every image read live from the contract
Year
2026
Supply
Unbounded
Outputs
Nothing is minted and nothing is saved. The page reads the contract and shows what it returns.